

This is a cool effect that you get used to pretty quickly, but I think they should have introduced the game, and therefore the interface in some other manner. The game starts out on a ship, and in order to make it seem realistic, the ship actually bobs back and forth on the waves, moving both your view of the scenery and the hotspots you need to click on to and fro. Beyond that, the game sports the traditional point and click to interact with items. It aggravated my wrist occasionally, but for the most part was not too bad. Unfortunately instead of pointing and clicking to move around, you have to hold down the mouse button and move the mouse. Getting around in the game will be quite easy, especially if you've played other games in the adventure genre. At some points in the game you do have to walk right at the screen. Once I discovered that exit, I was able to easily solve the puzzle at hand. It turns out my issue there was a missed screen exit. I only turned the hints higher at one point in Episode 5 was I was ungodly stuck.

By my estimate I spent 5-8 hours on each chapter, slightly more than the estimated 2-4 hours per chapter. I turned it all the way down in hopes of making the games more challenging. I wish some documentation would tell me what that means, but I assumed this somehow related to in game hints. There is an interesting option in the settings named hint frequency. Thankfully each new episode was able to 'find' my settings from the previous episode and I did not go through the same setting nightmare each time. Once I figured that out that initial problem, I was able to start the game, things went much smoother. It was a jagged movement, as if the screen only had 6 pixels. This took about an hour, because moving the mouse smoothly across the title screen was not possible at any setting higher than 6. It was only through trial and error I was able to find the quality setting and change the setting. TOMI comes with no documentation not even a PDF. I had to knock the quality setting down from 6, the default, to 3 before I could get beyond the title screen. My game machine is not powerful enough to run the game at full capacity.

I wouldn't have expected any issues with such a brand new game, but alas I did have one serious issue. When playing the older games today, getting them to run was an adventure of its own. I was happy to have an old school style adventure game for today's world, but unfortunately the game lacked some of the polish I'd expect from a non-episodic adventure. Tales of Monkey Island is a single story released as five episodes over the course of six months. After a short walk down memory lane, I sat down to play the Tales of Monkey Island series. A brand new tale in the world of Monkey Island is out.
