
These little touches help to connect the player with the game world, and complements the use of simplistic visuals and gameplay that initially feels rather basic compared with modern titles.

Dynamic shadowing is also used fairly liberally too, with large bosses casting striking silhouettes across the surrounding scenery as they arrive and do battle.

Steam bellows from chimney tops from village houses, while snowflakes gently fly through the air. There's some nice attention to detail here, with characters carving out geometry-based paths through the snow when exploring the game's wintery environments. Originally released on the PS4 early last year and based on the popular Unity engine, I am Setsuna is an appealing attempt to recapture the spirit of the 16-bit era JRPGs, with a fairly simplistic but well thought-out visual style. Square-Enix's I am Setsuna is a fascinating example of what Switch can offer on multi-platform titles. On top of that, the new Nintendo machine's ability to double up as both home console and handheld can help to offset compromises in technology elsewhere: what you lose in terms of sheer processing power is mitigated by the ability to play whenever you want, wherever you want. However, less technologically ambitious titles still have much to offer - and these games are a closer for match for Switch's capabilities. The gulf in raw rendering power between Switch and PlayStation 4 means that Nintendo's hardware is unlikely to be receiving the latest current-gen triple-A blockbusters.
